Activities
Active-learning classroom activities organized by topic, duration, class size, level, and materials.
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Classroom activities and interactive tools designed to be used, adapted, and shared by educators.
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Activities contain facilitation guidance and materials. Classroom Tools provide student-facing simulations and games without the instructor guide.
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An interactive simulation for exploring how symptom thresholds shape diagnostic decisions.
Use method vignettes to identify the many processes involved in measuring a psychological construct.
Compare cooperation in one-off and repeated split-or-steal games.
A public offer-and-acceptance game for discussing fairness, cooperation, and punishment.
A Flappy Bird-style game featuring Nifty, with a shared leaderboard.
A lightweight classroom simulation for exploring conditioning with a virtual rat.